V-Ray Changelogs
In these changelogs, we keep track of all changes, such as bug fixes, new features, and improvements, made to V-Ray for SketchUp, V-Ray for Rhino, V-Ray for 3ds Max, and V-Ray for Revit. These changelogs also include all the changes made to each version of V-Ray over the years.
V-Ray for SketchUp
V-Ray 7 for SketchUp
December 5, 2024
3D Gaussian Splatting
V-Ray 7 is the first raytracer on the market to leverage the Gaussian Splatting tech, enabling users to easily incorporate and render captures of complex 3D environments and objects.
Interactive virtual tours
Communicate your design concepts and effectively showcase your spaces. Allow clients to explore your designs through virtual tours, using highlights to direct their attention to key focal points. Hosted on Chaos Cloud, you can access virtual tours directly from the V-Ray Frame Buffer.
Material override and presets
Take advantage of new override material features and stylized rendering presets for fast iterations over schematic or diagrammatic render styles.
Scatter edge trimming
Scatter objects with ease. Trim edges and have better control over the scattered areas.
Cosmos asset variations
With predefined variants for specific Cosmos assets, it’s easy to find the perfect props for your project. Additionally, you can now replace object materials without breaking the asset’s connection to Cosmos.
Hundreds of brand-new assets
Make use of 400+ brand-new assets in Chaos Cosmos, including vegetation, people, fabrics, and furniture. The library is continually expanding, with more brands offering purchasable sofas, chairs, and other items.
Automatic denoising
Enabled by default, the automatic denoising streamlines workflows, seamlessly switching between interactive and production engines with configurable settings.
Colour correction filters
Experiment with different looks for your renders using the new built-in colour correction filters in the VFB. You
can also easily customize these presets to perfectly match your creative vision.
Freeform render region
Render specific areas of an image with a custom polygon shape. Create multiple regions in any shape and focus precisely on the areas you want to fine-tune.
Vignette layer
Add a subtle retro effect to your renders or draw attention to elements with the versatile Vignette Layer in the VFB. Vignette Layer in the VFB. Adjust its shape and apply it to any render element for finely tuned, custom results.
Stop rendering anytime
Stop rendering anytime while still applying post effects to your image. This option is easily accessible through the context menu.
Light Mix for emissive materials
Now supporting all emissive materials, with Light Mix you can adjust intensity and color independently for better lighting control and customizable renders.
Layered textures
Create high-detail textures with a Photoshop-style powerful new layering system. Stack and personalize each texture layer with complete control over opacity, blending modes, and more.
Gradient texture remapping
Enjoy advanced UV mapping capabilities, enabling precise texture manipulation and better control over colour distribution. Perfect for detailed applications like pattern colourization, brick randomization, and custom wallpaper design.
Luminaires
Explore the latest optimized light fixture assets in Chaos Cosmos, designed using V-Ray Luminaires technology. These assets are now much easier to sample and render at faster speeds.
Even better V-Ray Sun & Sky
With the updated PRG Sky, you can create vibrant, richly saturated blue skies and realistic sunsets. It allows you to render the sky at various observer altitudes, reaching up to several kilometers.
Optimized SketchUp viewport rendering
The reworked Viewport Rendering (VPR) in SketchUp 2024 offers enhanced performance, providing smoother, faster, and more efficient rendering.
Faster V-Ray GPU and caustics
Experience faster time to the first pixel, resulting in quicker rendering and improved visual quality. V-Ray GPU now supports caustic rendering, enabling realistic reflections and refractions.
V-Ray for Rhino
V-Ray 7 for Rhino
December 5, 2024
3D Gaussian Splatting
V-Ray 7 leads the way as the first raytracer to utilize cutting-edge Gaussian Splatting technology. This innovation simplifies the process of integrating and rendering intricate 3D environments and objects, making it more efficient and seamless.
Interactive Virtual Tours
Showcase your designs with clarity by offering clients immersive virtual tours. These tours, hosted on Chaos Cloud and accessible via the V-Ray Frame Buffer, guide users through key areas using highlighted focal points, ensuring an engaging presentation of your spaces.
Material Overrides and Presets
Quickly iterate over schematic or diagrammatic render styles using material override functions combined with stylized rendering presets, making workflow adjustments faster and more intuitive.
Scatter Edge Trimming
Scatter objects with precision by trimming edges for greater control over specific areas, allowing for more refined object placement.
Cosmos Asset Variations
Easily select the ideal props for your project with predefined variants for Cosmos assets. You can also swap materials without disconnecting the asset from the Cosmos library.
Hundreds of New Assets
Explore over 400 new assets in Chaos Cosmos, from vegetation and fabrics to people and furniture. The library is constantly expanding, with more brands offering purchasable items like sofas and chairs.
Automatic Denoising
Automatically enabled, denoising smooths your workflow by effortlessly switching between interactive and production engines with customizable settings, saving you time and effort.
Color Correction Filters
Enhance your renders with built-in colour correction presets. Tailor these filters to match your creative vision, providing a quick way to experiment with different visual styles.
Freeform Render Region
Focus on specific areas by re-rendering them in custom polygon shapes. You can define multiple regions, allowing for precise refinements in targeted parts of the image.
Vignette Layer
Add depth or focus to your render with the versatile Vignette Layer. Adjust its shape and apply it to any render element, giving you greater control over the final look.
Pause Rendering Anytime
Stop rendering at any moment and still apply post-effects. This flexible option is easily accessible through the context menu, giving you more control over your workflow.
Light Mix for Emissive Materials
With full support for emissive materials, Light Mix lets you adjust intensity and colour in real-time, offering enhanced lighting control for fully customized results.
Layered Textures
Build high-detail textures with a powerful, Photoshop-style layering system. Adjust opacity, blending modes, and stacking orders for complete texture customization.
Gradient Texture Remapping
Refine texture application with advanced UV mapping and precise colour distribution, perfect for tasks like pattern customization, brick variation, and wallpaper design.
Luminaires
Access newly optimized light fixtures in Chaos Cosmos, designed with V-Ray Luminaires technology. These assets are easier to sample and render significantly faster.
Enhanced V-Ray Sun & Sky
With the updated PRG Sky model, create vibrant blue skies and realistic sunsets. The sky can be rendered at various altitudes, simulating different observer heights, up to several kilometers.
Faster V-Ray GPU and Caustics
Enjoy reduced time to the first pixel, leading to faster render times and higher visual quality. V-Ray GPU now supports caustics, enabling realistic reflections and refractions.
V-Ray for 3ds Max
V-Ray 7 for 3ds Max
October 31, 2024
Gaussian Splats Support
Easily place buildings in context or render complex 3D environments with accurate reflections & refractions, thanks to Gaussian splats’ novel scene reconstruction. Fill your scenes with detailed, memory-efficient splats of real-world environments or objects.
Virtual Tours
Effortlessly create panoramic virtual tours with automatic hotspot generation by directly integrating V-Ray 7’s VFB and Chaos Cloud. Customize tours by adding floor plans, personalizing hotspots, transitions, contextual details and design elements.
Custom-Shaped Render Regions
Refine and render specific parts of your scene with custom-shaped regions in the VFB, avoiding unnecessary re-rendering. Create multiple regions of any shape to focus precisely on areas that need fine-tuning.
Vignette Layer
Easily apply the vignette effect with the new flexible Vignette Layer in the VFB. Customize its shape and apply it to any render element for accurate and precise results.
Color Correction Presets
Quickly explore different looks with new colour correction presets in the VFB, then customize them to perfectly match your creative vision.
Instance Brush
Fine-tune your scatters with the new Chaos Scatter brushing technique. Easily add detail or remove unwanted instances for the perfect final touch.
Distribution Maps
Switch between density styles using the new Chaos Scatter distribution maps library. Achieve a realistic look or experiment with instance distribution at unmatched speed.
Faster Scatter-Heavy Scene Export
Save time with quicker exports of scatter-heavy scenes to Chaos Cloud or V-Ray render farms. Only scatter settings are exported to the new V-Ray Standalone Scatter Plugin, reducing .vrscene size and speeding up export.
Firefly Removal
The new algorithm automatically detects and removes bright pixels (fireflies) during rendering, saving time on manual adjustments and enhancing overall rendering speed.
Even better V-Ray Sun & Sky
Create more realistic still images and immersive animations with the enhanced PRG sky model, now supporting nautical twilight and rendering skies at various observer altitudes up to several kilometres.
V-Ray Luminaires
Achieve more realistic lighting faster and enhance the atmosphere of your designs with support for complex light fixture assets in the expanding Chaos Cosmos library.
Asset Variants Support
Explore the Chaos Cosmos library to discover the ideal asset for your scene. Selected 3D vegetation now offers seasonal options, like summer or autumn leaves, along with additional variations and asset types, including people, coming soon.
400+ brand-new assets
Make use of 400+ new assets in Chaos Cosmos, including vegetation, people, fabrics, and furniture. The library is continually expanding, with more brands offering purchasable sofas, chairs, and other items.
V-Ray Profiler
Receive detailed reports on the time spent calculating shaders, exporting scenes, compiling geometry, and loading bitmaps. Identify hot spots in your scene to optimize workflows for faster rendering. Combine this with the Memory Tracker for even deeper insights.
V-Ray Lister Geometry Tab
V-Ray Lister is now more powerful with a new tab for managing V-Ray geometry objects (Proxy, Fur, Decal, Clipper, and more). Advanced filtering options make it easy to navigate and control multiple geometry settings directly from the Lister’s UI.
Faster Time to First Pixel
Enjoy improved interactive rendering with faster time to the first pixel, thanks to optimizations for rendering scatter and texture-heavy scenes. Scene data upload to GPU and geometry compilation have also been accelerated.
Support for Caustics
V-Ray GPU now supports Caustics, allowing realistic reflections and refractions in production and interactive rendering. The new Photon Mapping-based Caustics solver is optimized for GPU hardware, delivering significantly faster results than CPU rendering.
Redesigned V-Ray Scene Converter
Easily convert scenes to V-Ray with our tool, redesigned for simplicity and power. Selectively convert only the objects you need, effortlessly update materials using the new Material Processor, and convert textures to .TX files for optimized performance.
OpenPBR support
Achieve consistent shading with OpenPBR. V-Ray now supports the 3ds Max 2025.3 OpenPBR Material, streamlining production by reducing manual adjustments between compatible renderers.
V-Ray 6 for Revit
December 7, 2022
V-Ray & Enscape Compatibility
With V-Ray 6 it is possible to directly convert real-time scenes from Enscape and make them as photo realistic as possible. Because Enscape materials, objects, and lights are supported, all design decisions are preserved during the different design stages. This ensures flawless collaboration between designers and visualization experts.
Procedural Clouds
Enrich blue skies with exactly the clouds that you envision. The new procedural cloud system is flexible and memory-efficient. You can simulate a variety of cloud conditions and animate their movement when exporting solar studies.
V-Ray Decal
Project unique materials onto any surface and across multiple objects in your model. Create road markings, graffiti, or imperfections, and give them realistic relief using displacement.
Chaos Cloud Collaboration
It’s easy to share work and collaborate with internal and external stakeholders on the cloud. With Chaos Cloud Collaboration you can upload your images and image panoramas straight from the V-Ray Frame Buffer and significantly speed up the review and approval process.
Finite Dome Light
Embed your model into an HDR image and adjust the surrounding environment to perfection.
Asset Tags
Group families and materials with the new tagging system to manage complex projects more efficiently.
Realistic Generic Materials
Visualize native Generic materials with improved fidelity and refine them to photorealism in the Asset Editor.
Enhanced Dirt Texture
Place dirt or weathering effects exactly where you want them by including and excluding objects.
Better Translucent Materials
Render translucent materials like frosted glass or marble faster with the V-Ray Materials improved subsurface scattering mode.
Iridescent Material
Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option.
More Accurate Reflections
Render metals and other rough reflective materials with improved accuracy.
All Assets inside Chaos Cosmos
Access the V-Ray Material library through Chaos Cosmos and manage all your 3D content from a single location.
View Panoramas in the VFB
Preview spherical panorama renders directly from within the V-Ray Frame Buffer, removing the need for third-party tools.
Composition Guides
Find the perfect angle for your composition by using classic proportion guides, or create your own.
Lighting Analysis on GPU
We’ve added support for the Lighting Analysis render element to calculate the light intensity of spaces.
More Information
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