Thea Render Changelogs
These changelogs are a comprehensive log of significant updates implemented in Thea Render, encompassing bug fixes, new features, and enhancements. It provides a detailed account of the historical changes made to each version of Thea Render over the years.
Changelogs
Thea for SketchUp v4.0 Pre Release
May 28, 2024
Thea Render Nitro Engine
The all-new Nitro engine was built from scratch delivering phenomenal performance and interactivity. Taking advantage of hardware ray tracing cores the new engine is an order of magnitude faster than our Thea Render Presto engine and supports all modern NVidia, AMD and Intel discrete GPUs as well as Apple Silicon GPUs.
Scattering
Use the scatter tool to create grass fields and distribute plants, and trees.
Fur
Cover surfaces with fur strands to make rugs, cloth, and other items look more appealing.
Reworked User Interface
The user interface has been redesigned to improve the user experience. It is now fully integrated and available in both dark and light themes.
New Material Editor
A new PBR-compliant material definition is introduced that supports the metallic/roughness workflow.
Tone Mapping Variance
Bitmap tonemapping parameters such as saturation, hue, and gamma can be randomized to add variation to a scene using a single material.
Intel® Open Image Denoise (GPU Accelerated)
Nitro engine is making use of the latest GPU accelerated version providing stunning results and the ability to use it for interactive rendering.
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